Un-Paint

A 2D Puzzle Mini-game made for a Prototyping class in 2020.

 

Take Aways

This was my first assignment that I’ve returned to, and updated to be a fully functional game. By returning to this project, I was able to gain perspective on my growth as a designer, as well learning how to update projects that have been long since abandoned.

 

Un-Paint was the small game I created for my Prototyping class, where the goal of that class was to create a new prototype each week. With each week having a new design constraint and technical requirement to consider.

Un-Paint was created for the third prototype of this class, the design constraint was to make a Card Game, Crafting or Point N’ Click Adventure, and we had the technical requirement of using Interfaces. I focused on crafting as my design constraint.

Un-Paint was made in Unity in the span 6 days, and was updated from its original iteration afterwards, to include sound effects and a cleaner visual look.

Process Work

 

Initial Ideas

Before starting the project, I first did research on various crafting games, so that I could brainstorm a unique mechanic.

My research summed up to two version of crafting games

  1. Complex Crafting Systems

    1. Consisting of Survival games, that had a complex crafting schemes to directly build certain items

  2. Item Production Games

    1. Had a variety of simple recipes, that all function the same

    2. Fast paced, requires the player to stay on top of crafting and their resources

I decided to pursue the Item Production genre of crafting games.

Rough Prototyping

For this stage of the prototype, I concentrated on the pure functionality of the game. I created a way for the player to “Disassemble” full-objects into component objects (Paint Jar)

This iteration also included a simple system that tasked players to combine components into new objects.

The iteration had a problem with its communication, it was hard for the player to contextualize what they’re doing.

  • They had no way to understand what components that were being used

  • They had no way to understand what the tools were and what they did

Early Work-in-Progress of base Functionality.

Early Work-in-Progress of base Functionality.

Returning to the Project

After completing the assignment, I put this project to rest, and hadn’t looked or considered for months. Until randomly, while looking over past projects, I consider this to be worth updating.

As a whole it was short-game, that had all its components both functional and visual, completed. Returning to the project allowed me to add new knowledge, in the form of simple UI and Sound.

The Final version with assets and contextualization

The Final version with assets and contextualization

 
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