F.A.I.L.D.
Futuristic Artificial Intelligence Learning Droid

A 3D Puzzle-Narrative game made for Wowie Jam 2021.

 

Take Aways

I was asked to participate in this game jam by a friend, however, as in previous game jams I was assigned or self-assigned to be a programmer. I wanted to expand and test my Sound Design skills on another game. This game had an interesting audio element of having voice acting, which allowed me to expand my knowledge of FMOD and learned to use more of its tools such as Programmer Events.

 

FAILD was the game I submitted for the Wowie 3.0 Jam, a Jam hosted by the Jonas Tyroller developer of “Will you Snail”
For this game jam, my roles were the Sound Designer, as well as the support for the main programmer.

My role had me focus on the User Experienced from an audio perspective to keep the player immersed in the aesthetic of our game and character.

Process Work

 

Initial Ideas

Our team’s first initial ideas stemmed from watching a Sci-fi short called “Iteration” link. Which spawned several ideas of how iterating and constant testing, requires failure to progress.

Through those initial ideations, our design team decided that we wanted to include Voice Acting and a variety of futuristic aesthetics for the game.

I opened up FMOD and got to work and pre-planning a list of sounds that we would require.

Screenshot 2021-03-16 105113.png

TOJAM’s 2020 Theme was

“Failure is Progress”

Sound Asset List

I first planned the sounds for a character’s movement, our character needed to react to its environment through its movement and emote when its life state was changed.

I went through the planned assets required for each level to function and began adding any possible sounds the objects made onto the asset list.

I proceeded to download and edit dozens of sound effects and began compiling them into FMOD to await implementation.

Sound Test Areas

Once most of the objects were coded into the project, I created a simple Sound Test scene to focus and listen in to the quality of the sounds. I went through all actions that a player may do, and implemented sound design for each action.

 
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